Giveaways with a Gamified Element
Posted: Sat Jul 12, 2025 5:25 am
Make giveaways more exciting by integrating these elements:
Puzzle Games: Require participants to complete a puzzle to get a chance to enter a giveaway. Puzzles can be as simple as a digital jigsaw puzzle featuring your product. This example shows participants their time, which can add an element of excitement to a user’s experience.
Hidden Objects: Gamify your website by hiding objects or icons that users must find to win a prize or a promo code. In this example, participants must solve clues to find the next image. Once they’ve found all specific database by industry the images, an entry form will be revealed, and they can enter the giveaway.
Variations of this giveaway work great for occasions such as easter (think easter egg hunts), geography trivia, and much more.
Timed Guessing Games: Challenge your audience with guessing games under time constraints to win discounts or other rewards. In this example, participants are given five seconds to look at an image and then have to guess the number of pugs they see in the photo. Five seconds isn’t enough time to count each face, making it a game of strategy and/or chance.
Puzzle Games: Require participants to complete a puzzle to get a chance to enter a giveaway. Puzzles can be as simple as a digital jigsaw puzzle featuring your product. This example shows participants their time, which can add an element of excitement to a user’s experience.
Hidden Objects: Gamify your website by hiding objects or icons that users must find to win a prize or a promo code. In this example, participants must solve clues to find the next image. Once they’ve found all specific database by industry the images, an entry form will be revealed, and they can enter the giveaway.
Variations of this giveaway work great for occasions such as easter (think easter egg hunts), geography trivia, and much more.
Timed Guessing Games: Challenge your audience with guessing games under time constraints to win discounts or other rewards. In this example, participants are given five seconds to look at an image and then have to guess the number of pugs they see in the photo. Five seconds isn’t enough time to count each face, making it a game of strategy and/or chance.